Mock Project | Impact of Onboarding Reward Mechanisms on Player Retention

Project Note: This is a self-initiated mock user research project using simulated data. The research design, metrics, and analytical framework are aligned with real-world game user research practices, aiming to demonstrate my capability in research design, analysis, and decision support.
1

Background

In most game products, the onboarding phase is critical for player retention. A significant portion of players churn after completing initial tutorials—not due to insufficient content, but because reward feedback does not align with player expectations.

As a mid-to-heavy game player, I observed that:

This project explores whether onboarding reward mechanisms significantly influence early player retention.

2

Research Objectives

3

Research Questions & Hypotheses

Research Question:

Do different onboarding reward mechanisms significantly affect Day-1 retention and key behavior completion?

Hypotheses:

H1: Enhanced immediate rewards increase key behavior completion rates

H2: Higher completion rates positively affect Day-1 retention

4

Study Design

Methodology

Experimental Groups

Sample

Research Process

Research Process Workflow

Pic:Research Workflow – From Experience to Product Decision

5

Metrics & Data Structure

Core Metrics:

Day-1 Retention Rate
Key Behavior Completion Rate
Onboarding Completion Time

Sample Data Fields:

This structure mirrors real game event logging systems.

6

Analysis Methods

The focus is on analytical logic rather than numerical outcomes.

7

Key Insights

(Illustrative findings based on simulated data)

Player Onboarding Behavior Path

Pic: Player Onboarding Behavior Path

8

Product Implications

9

Reflection

This mock project helped me consolidate a full user research workflow—from problem definition and study design to analysis and product insights—strengthening my understanding of applied game user research.